Charming, reckless Elf
Skin: Lightly tanned
The first impression of Leanna tends to be that she is charming, attractive, and fairly quick-witted with a dry sense of humor. However, it doesn’t take long to realize she is also naive and recklessly quick to jump into any situation where she feels injustice is being done. As a pacifist who only has minimal combat training, this often lands her in sticky situations she’s not necessarily prepared to handle. She relies heavily on her charm and silver tongue to get her out of trouble, but also has some tricks up her sleeve if she should ever get backed into a corner.
Parry: 5 +1 (staff)
- Agile: starting d6 agility
- Elven racial edge: perfumed (+2 charisma)
- Very Attractive: +4 charisma
- All thumbs: Some people just aren’t good with modern devices. Characters with this drawback suffer a -2 penalty to the Repair skill at all times. In addition, when a hero uses a mechanical or electronic device, a roll of 1 on his skill die (regardless of his Wild Die) means the device is broken. The damage usually requires a Repair roll at -2 and 1d6 hours to fi x.
- Heroic (major): Your hero never says no to a person in need. She doesn’t have to be happy about it, but she always comes to the rescue of those she feels can’t help themselves. She’s the first one to run into a burning building, usually agrees to hunt monsters for little or no pay, and is generally a pushover for a sob story.
- Pacifist (minor): Your hero absolutely despises violence. Minor pacifism means she only fights when given no other choice, and never allows the killing of prisoners or other defenseless victims.
- Vow (minor): The character has a vow of some sort. Whether it’s Major or Minor depends on the Vow itself. Some may have Vows to particular orders or causes, to the Hippocratic Oath, to rid the world of evil, and so on. The danger in fulfi lling the Vow and how often it might come into play determines the level of the Hindrance. Whatever the Vow, it’s only a Hindrance if it actually comes into play from time to time and causes the character some discomfort.
- Boating d4
- Driving d4
- Fighting d6
- Lockpicking d4
- Stealth d6
- Healing d4
- Notice d6
- Streetwise d4
- Taunt d4
- Climbing d4
- Intimidation d4
- Persuasion d4 + 6
- Ironbark Staff: Damage STR+d4, Reach +1, Parry +1, 2 hands
- Dagger: Damage STR + d4, range 3/6/12
- Flint & Steel
Money: 228 Cogs
Leanna grew up on Heartland, among her people. Her family is tied to the Willow Court’s outer circles, and thus is viewed as something like minor nobility. Leanna’s relative privilege allowed her to be raised in comfort, pursuing nothing more taxing than social connections and a handful of casual hobbies.
Over time, Leanna came to be quite close with the Wildlings who served the family, particularly the young woman, Kit, assigned to assist Leanna personally. Over the years, Leanna began questioning why the Gods (primarily the Wild) would value life, and yet treat Wildlings as though they deserved less freedom than the plants and trees of Heartland, which are allowed to grow with little guidance or limit. One day, Kit was falsely accused of plotting against the family, because she had lied to cover for one of Leanna’s reckless mishaps. Without so much as a cursory trial or even questioning, Kit was brutally executed in front of Leanna’s eyes.
Stricken with grief, Leanna gathered her meager savings, a bundle of clothing and supplies, and left the island as quickly as she could. In her guilt, she vowed to dedicate her life to helping those most in need, instead of selfishly profiting from them.